Klei Entertainment and EA project. It is attractive.
The length of the game is irrelevant !
The comments of indie game developers on “the length of a game”
What is it about certain kinds of linear-experience games that makes players feel they need to play them for hours upon hours in order to accrue a satisfying experience?
Saying Too Short is like using words like Should, Good, Bad, etc. These are lazy words.
the future of the game industry may look more like The Fancy Pants Adventures than Mass Effect
Dave Gilbert of Wadjet Eye Games
Adventure games are a tough sell even for mainstream AAA companies, and they have bigger marketing budgets than I do
Matt Gilgenbach of 24 Caret Games
Similar to movies and books, long games often have a lot of “filler” content that isn’t as good as the rest of the game, and they are unable to keep the excitement throughout.
Hazard: The Journey of Life →
Unreal Tournament 3 mod. Created by Alexander Bruce.
Unreal development kit demo.
Brink by Bethesda Softworks
Best game cinematics i’ve seen. Characters are designed caricaturistic, though they seem real. Costumes have a unique feel. Environment is futuristic the way Metropolis is. And lot of setting where you can practice parkour moves Brink features.
I think this is gonna be the first-person-shooter that i might actually love.
Coming out in Spring 2011
