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Klei Entertainment and EA project. It is attractive.

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Tagged with shank game, ea, klei,
Posted at 9:08 AM 23 August 2010

The length of the game is irrelevant !

The comments of indie game developers on “the length of a game”

Jonathan Blow of Number None

What is it about certain kinds of linear-experience games that makes players feel they need to play them for hours upon hours in order to accrue a satisfying experience?

Ron Carmel of 2DBoy

Saying Too Short is like using words like Should, Good, Bad, etc.  These are lazy words. 

Chris DeLeon

the future of the game industry may look more like The Fancy Pants Adventures than Mass Effect

Dave Gilbert of Wadjet Eye Games

Adventure games are a tough sell even for mainstream AAA companies, and they have bigger marketing budgets than I do

Matt Gilgenbach of 24 Caret Games

Similar to movies and books, long games often have a lot of “filler” content that isn’t as good as the rest of the game,  and they are unable to keep the excitement throughout.

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Tagged with limbo, length of a game,
Posted at 8:00 AM 23 August 2010

Hazard: The Journey of Life

Unreal Tournament 3 mod. Created by Alexander Bruce.

Unreal development kit demo.

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Tagged with unreal,
Posted at 6:39 AM 23 August 2010
Scene from Brink

Scene from Brink

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Tagged with brink, game,
Posted at 3:48 AM 23 August 2010

Brink by Bethesda Softworks

Best game cinematics i’ve seen. Characters are designed caricaturistic, though they seem real. Costumes have a unique feel. Environment is futuristic the way Metropolis is. And lot of setting where you can practice parkour moves Brink features.  

I think this is gonna be the first-person-shooter that i might actually love.

Coming out in Spring 2011

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Posted at 2:15 AM 23 August 2010